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Each enemy hit has a chance of triggering an adrenaline rush that boosts life regeneration.

NotesEdit

ProgressionEdit

Level Skill Potency

1

5% Chance to Be Used
12 Second(s) Duration
+5 Health Regeneration per Second

2

5% Chance to Be Used
12 Second(s) Duration
+8 Health Regeneration per Second

3

5% Chance to Be Used
12 Second(s) Duration
+11 Health Regeneration per Second

4

5% Chance to Be Used
12 Second(s) Duration
+14 Health Regeneration per Second

5

5% Chance to Be Used
12 Second(s) Duration
+17 Health Regeneration per Second

6

5% Chance to Be Used
12 Second(s) Duration
+19 Health Regeneration per Second

7

5% Chance to Be Used
12 Second(s) Duration
+21 Health Regeneration per Second

8

5% Chance to Be Used
12 Second(s) Duration
+24 Health Regeneration per Second

9

5% Chance to Be Used
12 Second(s) Duration
+26 Health Regeneration per Second

10

5% Chance to Be Used
12 Second(s) Duration
+28 Health Regeneration per Second

11

5% Chance to Be Used
12 Second(s) Duration
+30 Health Regeneration per Second

12

5% Chance to Be Used
12 Second(s) Duration
+33 Health Regeneration per Second

Ultimate Levels Skill Potency

13

5% Chance to Be Used
12 Second(s) Duration
+35 Health Regeneration per Second

14

5% Chance to Be Used
12 Second(s) Duration
+38 Health Regeneration per Second

15

5% Chance to Be Used
12 Second(s) Duration
+41 Health Regeneration per Second

16

5% Chance to Be Used
12 Second(s) Duration
+45 Health Regeneration per Second

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