Physical Damage Reduction Edit
As Physical Damage is the most common damage type in the game, the reduction of Physical Damage is a slightly more complex process, compared to the other damage types.
When a hero or monster receives an attack dealing physical damage, first off, a location on the target's body is chosen randomly. For the hero, the chances to hit a particular body location are as follows: 40% of the attacks go to the torso, while arms, legs and the head each have a 20% to get hit. If that location is protected by some piece of armor, it reduces the physical damage taken. If not, the target takes the full physical damage from the attack.
If the targeted body spot is protected by some piece of armor, it reduces the Physical Damage by 66% of it's Armor value. Any damage in excess of this value is dealt fully to the target.
- Example: The hero is attacked with a weapon which deals 45 Physical Damage. The attack goes to the hero's arms, which are protected by bracers with 30 Armor. The bracers reduce the damage by 66% of their armor value, which results in a reduction of 20 damage. The remaining 33% (10 damage) as well as the damage not soaked up by the bracers (15 damage) are both dealt to the hero.
+XX Armor modifiers found on items other than armor (like weapons, jewelry or shields) and from skills add their Armor value to all locations. Same thing counts for +XX% Armor Protection modifiers.
+XX% Armor Absorption increases the amount of damage absorbed by armor. For example, with 6 skill points spent in Defense Mastery's tier 1 skill Armor Handling (+16% Armor Absorption), the absorption of all armor is increased from 66% to 76.56%.