Attributes are five base traits, that every creature in the game has, including the hero, his pets and all monsters. These attribute are Strength, Intelligence, Dexterity, Health, and Energy.

The hero's attributes can be increased by spending attribute points (AP) into them. Each attribute point increases Strength, Intelligence or Dexterity by +4 points and Health and Energy by +25 points. The hero gains 2 attribute points per level up, and a few more for completing certain quests in the game. Note: Unlike skills, attributes cannot be respeced or reset!

  • Strength (Str) increases Physical Damage dealt (this type of damage is dealt by all weapons except staffs). It works on weapon base damage only. Strength is also a requirement to wear better warrior's gear.
  • Intelligence (Int) increases Elemental Damage (lightning, fire, cold) dealt. This includes regular weapon attacks (especially Staffs) as well as all attack skills dealing elemental damage and vitality damage. It has no effect on poison. Intelligence is also required to wear better magician's gear, like staffs and robes.
  • Dexterity (Dex) increases Offensive and Defensive Ability (OA/DA) as well as Pierce Damage, which is partially dealt by swords/daggers, spears, and bows. It is also required to use better types of these weapons and some other equipment.
  • Health (or Life, HP, Health/Hit Points) measures how much damage the hero can take before he/she dies.
  • Energy (or Mana) is required to use active skills like attack spells, summon skills, and auras.

Throughout the game, players may gain bonus attribute points and bonus Str/Int/Dex/Health. These are gained through completing quests on each difficulty. The bonuses are:

Act I

  • Health: 75 (N)/150 (E)/200 (L) for a total of 425 additional health.
  • 'Attribute points': 2 bonus attribute points per difficulty (may be spent on any attribute).

Act II

  • Attribute points: 2 bonus attribute points per difficulty (may be spent on any attribute).


  • Attribute points: 2 bonus attribute points per difficulty (may be spent on any attribute).

Act IV (Immortal Throne Expansion only)

  • Health: 80 (N)/150 (E)/200 (L) for a total of 430 additional health.
  • Strength: 6 (N)/8 (E)/10 (L) + 4 (N)/6 (E)/8 (L) for a total of 42 additonal strength.
  • Intelligence: 4 (N)/ 6 (E)/ 8 (L) for a total of 18 additional Intelligence.
  • Dexterity: 4 (N)/ 6 (E)/ 8 (L) for a total of 18 additional Dexterity.

By the end of the game (with Immortal Throne expansion), the player would have recieved a total of 855 Health, 42 Strength, 18 Intelligence, 18 Dexterity and 18 attribute points.

The importance of Strength, Intelligence and Dexterity depends on the hero's class: A spellcaster wants to spend points into Intelligence to increase the elemental damage done with his/her spells and to wear magician's equipment. An archer character needs to boost both Dexterity (to increase pierce damage and the chance to do critical damage) and Strength (to wear better armor).

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