This category will contain all pages relating to Conditions. To put your page in this category, put [[Category: Conditions]] at the bottom of your page.
“This event is fired if the game is loading. It is best used for doing initialization stuff, such...On game level load
“This condition is fired if an object enters a bounding volume. Its counterpart is Exit bounding...Player Enter Bounding Volume
“This condition is fired if you exit a bounding volume. Its counterpart is Enter bounding volume...Exit bounding volume
“To use this condition, you must initiate an animation in an earlier quest step by the NPC X play...Animation completed
“Instead of using many, many tokens you can now use counters, for actions that have to be done...Counter == N
“This condition is fired if you enter a bounding volume. Its counterpart is Exit bounding volume...Enter bounding volume
“This condition is the active counterpart of Owns token X. Active means, it is fired as soon as...Got token X
Pages in category "Conditions"
The following 20 pages are in this category, out of 20 total.