The term Clubs refers to all kinds of various crushing, blunt weapons which can be found throughout the game. Clubs are one type of melee weapon. The others are swords, axes, spears, bows, staves, and throwing weapons. Clubs, like axes, have no intelligence requirement (the only exception is Arcane Purifier), minimal agility requirement and high requirement of strength. As of such, it is possible to wield almost any club having put all attribute points into strength, simply by the bonus given through putting skill points into mastery of choice.
The first club a player can come across in the game is the torch. Later, maces, mauls, bludgeons, and warhammers can be found. They, like all equipment, come in either broken (marked by grey font as its name), basic (white), magical (yellow), rare (green), epic (blue), or legendary (purple) quality.
Comparison[]
Club-type weapons are slow in comparison to Swords and Axes, and usually faster than Spears. However, unlike spears, clubs do no Pierce Damage. Clubs make up for their lack in speed by having a high base damage.
Legendary[]
There are 25 legendary clubs:
- Agamemnon's Scepter, Defensive
- Areithous' Mace, +20% Physical Damage
- Bone Crusher, +3 Concussive Blow, +25% Physical Damage (R)
- Coven Nex, +1 All Skills, +25% Attack Speed
- Demeter's Sorrow, +2 Freezing Blast, 15.0% Chance of +100% Cold Damage
- Dengjiawan Crusher (EE)
- Evil Lion Head (EE)
- Figurehead of Naglfar, +1 Runes, _1 Spirit, +40% Total Damage (R)
- Fist of the Fiery Legion, +2 Concussive Blow, +2 Weapon Training, (Set)
- Giant's Tooth, +40% Physical Damage (R)
- Glacial Maul
- Grim Companion (A)
- Hand of Hephaestus, +1 Earth, +1 Defense, +50% Fire/Burn Damage (Set)
- Headhunter's Pride, +2 Hunting, +50% Bleeding/Poison Damage (R)
- Horn of Tiamat, +100% Bleeding Damage
- Horus' Wisdom (EE)
- Hydraulic Hammer (A)
- Iris, grants skill Distortion Field, +30% Attack Speed
- Kraken's Fist, 15.0% Chance of +150% Physical Damage
- Lykaion Malleus, +50% Lightning/Electrical Burn Damage
- Morbius, the Ramrod, grants skill Acidic Spurt, +20% Attack Speed
- Orion's Mace, +20% Elemental/Bleeding/Poison Damages, grants skill Psionic Touch
- Philip's Swift Justice (A)
- Prometheus' Gift, +35% Fire/Burn Damage
- Sapros the Corrupter, +75% Life Leech
- Scepter of Atlantis (A)
- Scepter of Thanatos, +44% Life Leech
- Scepter of the Shadow King, +1 All Skills, +25% Electrical Burn Damage
- Spinebreaker
- Sword Fish (A)
- Talon of Fenghuang (EE)
- The Fomorian (A)
- The Sword in the Stone (R)
- Thorny Maul, +1 Nature, +1 Rogue, +50% Pierce Damage
- Truncheon of Malice, 15.0% Chance of +200% Vitality Damage
Epic[]
Notice: all epic clubs require the character to have a certain level of Strength and Dexterity, with the exception of Arcane Purifier which also requires 200 Intelligence.
There are 38 epic clubs:
- Arcadion Judgment
- Arcane Purifier (Set)
- Blackrock Mallet
- Blight
- Bludgeon of True Sight (Set) (IT)
- Bristlebash
- Cerberus' Bone
- Doom Herald
- Hammer of the Sun
- Hand of Kairos
- Kalar's Convincer
- Karrok (A)
- Kiss of Lethe
- Lei Gong's Winged Mace
- Lycergus' Wisdom
- Melon Hammer
- Might of Belenus
- Plague Fist
- Quicksilver Bludgeon
- Ramses' Scepter
- Ravager
- Reginn's Hammer (R)
- Santa's Cane (Set)
- Scepter of the Sphinx (Set)
- Sciron's Thanks (R)
- Seal of Disapproval (A)
- Shadesong
- Shatterbone
- Skogul (R)
- Skullcrusher
- Smith's Hammer
- Sorrowbringer
- Soul Feast
- Surge of the Tempest (Set)
- Tear of Ymir (R)
- The Foreman
- The Radula (A)
- Thump
- Warden's Wrath
- Widowmaker
- Zealot's Maul
Monster Common and Infrequent[]
Tier | Name | Monster | Act |
---|---|---|---|
3 | Cyclops Club | Polyphemus | I |
- | Folg | - | - |
- | Ichthian Whomper | Ichthian | III |
- | Rancor | - | - |
Common[]
Act I[]
Tier | Club | Damage | STR | DEX |
---|---|---|---|---|
0 | Torch | 3 ~ 9 + 5-10 Fire | 50 | 50 |
1 | Pine Club | 6 ~ 17 | 41 | 25 |
1 | Ash Club | 8 ~ 21 | 45 | 30 |
1 | Oak Club | 10 ~ 24 | 54 | 35 |
2 | Copper Ball Mace | 11 ~ 26 | 64 | 45 |
2 | Bronze Ball Mace | 13 ~ 28 | 72 | 50 |
2 | Iron Ball Mace | 15 ~ 31 | 82 | 54 |
3 | Copper Notched Mace | 17 ~ 32 | 106 | 57 |
3 | Bronze Notched Mace | 19 ~ 34 | 114 | 58 |
3 | Iron Notched Mace | 20 ~ 35 | 122 | 59 |
4 | Pine Spiked Club | 23 ~ 33 | 138 | 61 |
4 | Ash Spiked Club | 25 ~ 36 | 145 | 62 |
4 | Oak Spiked Club | 27 ~ 38 | 152 | 63 |
5 | Bronze Ringed Mace | 28 ~ 43 | 174 | 65 |
5 | Copper Ringed Mace | ?? | ?? | ?? |
5 | Iron Ringed Mace | ?? | ?? | ?? |
- Mallet
- Heavy Mace
- Bacalus
- Studded Mace
- War Mallet
- Edged Mace
- Hammer
- Bludgeon
- War Hammer
- Flanged Mace
- Bladed Mace
- Cyclopean Cudgel
- Rhopalon
- Maul
- Heavy Bludgeon
- Star Mace
- Dragon Mace
- Petrified Cudgel
- Razor Mace
- Greater War Hammer
- Battle Sledge
- Spiked Mace
- Scorpion Mace
- Pharaonic Mace
Act IV[]
- Scepter
- Sfyri
- Bactrian Claw
- Leschi
- Luristan Hammer
- Assyrian Cudgel
- Etruscan Mace
- War Maul
- Stygian Scepter
Act V[]
- Studded Maul
- Scandian Hammer
- Rune Mace
- Celtic Sledge
- Stone Mallet
- Vanaheim Cudgel
- Titan Maul
- Rune Hammer
- Aesir War Club
Skills that require a club[]
The Concussive Blow passive skill in the Defense Mastery requires a club-type weapon to be wielded in order for the passive skill to have a chance to occur.