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The term Clubs refers to all kinds of various crushing, blunt weapons which can be found throughout the game. Clubs are one type of melee weapon. The others are swords, axes, spears, bows, staves, and throwing weapons. Clubs, like axes, have no intelligence requirement (the only exception is Arcane Purifier), minimal agility requirement and high requirement of strength. As of such, it is possible to wield almost any club having put all attribute points into strength, simply by the bonus given through putting skill points into mastery of choice.

The first club a player can come across in the game is the torch. Later, maces, mauls, bludgeons, and warhammers can be found. They, like all equipment, come in either broken (marked by grey font as its name), basic (white), magical (yellow), rare (green), epic (blue), or legendary (purple) quality.

Comparison[]

Club-type weapons are slow in comparison to Swords and Axes, and usually faster than Spears. However, unlike spears, clubs do no Pierce Damage. Clubs make up for their lack in speed by having a high base damage.

Legendary[]

There are 25 legendary clubs:

Epic[]

Notice: all epic clubs require the character to have a certain level of Strength and Dexterity, with the exception of Arcane Purifier which also requires 200 Intelligence.

There are 38 epic clubs:

Monster Common and Infrequent[]

Tier Name Monster Act
3 Cyclops Club Polyphemus I
- Folg - -
- Ichthian Whomper Ichthian III
- Rancor - -

Common[]

Act I[]

Tier Club Damage STR DEX
0 Torch 3 ~ 9 + 5-10 Fire 50 50
1 Pine Club 6 ~ 17 41 25
1 Ash Club 8 ~ 21 45 30
1 Oak Club 10 ~ 24 54 35
2 Copper Ball Mace 11 ~ 26 64 45
2 Bronze Ball Mace 13 ~ 28 72 50
2 Iron Ball Mace 15 ~ 31 82 54
3 Copper Notched Mace 17 ~ 32 106 57
3 Bronze Notched Mace 19 ~ 34 114 58
3 Iron Notched Mace 20 ~ 35 122 59
4 Pine Spiked Club 23 ~ 33 138 61
4 Ash Spiked Club 25 ~ 36 145 62
4 Oak Spiked Club 27 ~ 38 152 63
5 Bronze Ringed Mace 28 ~ 43 174 65
5 Copper Ringed Mace ?? ?? ??
5 Iron Ringed Mace ?? ?? ??
  1. Mallet
  2. Heavy Mace
  3. Bacalus
  4. Studded Mace
  5. War Mallet
  6. Edged Mace
  7. Hammer
  8. Bludgeon
  9. War Hammer
  10. Flanged Mace
  11. Bladed Mace
  12. Cyclopean Cudgel
  13. Rhopalon
  14. Maul
  15. Heavy Bludgeon
  16. Star Mace
  17. Dragon Mace
  18. Petrified Cudgel
  19. Razor Mace
  20. Greater War Hammer
  21. Battle Sledge
  22. Spiked Mace
  23. Scorpion Mace
  24. Pharaonic Mace

Act IV[]

  1. Scepter
  2. Sfyri
  3. Bactrian Claw
  4. Leschi
  5. Luristan Hammer
  6. Assyrian Cudgel
  7. Etruscan Mace
  8. War Maul
  9. Stygian Scepter

Act V[]

  1. Studded Maul
  2. Scandian Hammer
  3. Rune Mace
  4. Celtic Sledge
  5. Stone Mallet
  6. Vanaheim Cudgel
  7. Titan Maul
  8. Rune Hammer
  9. Aesir War Club


Skills that require a club[]

The Concussive Blow passive skill in the Defense Mastery requires a club-type weapon to be wielded in order for the passive skill to have a chance to occur.

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