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Properties:

CharacterDatabaseRecord (dbr):
Mode (list): Choose between ==, !=, <, <=, > and >=
Not (boolean): If true,
Resettable (boolean): If this is set to true, the trigger can be refired by the condition after the game has been exited to the main menu and then restarted.
Type (list): Type can be health or energy
Value (number): The value in percent is compared with the current health or energy
(depends on the selected mode, when the condition is fired)


Icons-mini-arrow left The complete list of possible conditions

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