To use this condition, you must initiate a move in an earlier quest step by the Task X to X and Don't Fight action. The condition will fire when the monster or guard arrives at the quest location. You have to specify the monster/guard which is moving in the properties to make the condition work.
|Move completed will stay true for the specified monster. You cannot use that monster in another 'Task X to X - Move completed' chain|
|CharacterDatabaseRecord (dbr):||A .dbr file of the monster template class.|
|Not (boolean):||If true, the condition is met if the move is not completed.|
|Resettable (boolean):||If this is set to true, the trigger can be refired by the condition after the game has been exited to the main menu and then restarted.|
↑ Properties with no symbol are availible in TQ and IT. Properties with are only availible in IT. Properties with are only availible in TQ.
|The complete list of possible conditions|