This condition is fired if an object enters a bounding volume. Its counterpart is Exit bounding volume.
This condition is replaces the former Enter bounding volume
|BaseDatabaseRecord (dbr):||The .dbr file of a BoundingVolume template class.|
|EntityDatabaseRecord (dbr):||The .dbr file of an Entity that enters the BoundingVolume, if empty Player is default.|
|Resetable (boolean):||If this is set to true, the trigger can be refired by the condition after the game has been exited to the main menu and then restarted.|
|The complete list of possible conditions|