This condition is fired if an object enters a bounding volume. Its counterpart is Exit bounding volume.

This condition is replaces the former Enter bounding volume


BaseDatabaseRecord (dbr): The .dbr file of a BoundingVolume template class.
EntityDatabaseRecord (dbr): The .dbr file of an Entity that enters the BoundingVolume, if empty Player is default.
Not (boolean):  ????
Resetable (boolean): If this is set to true, the trigger can be refired by the condition after the game has been exited to the main menu and then restarted.

Icons-mini-arrow left The complete list of possible conditions

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