Satyrs are the first monster type that you will encounter and appear in all difficulties. They are classed as Beastmen, and they are found commonly throughout all of Act One, or Greece. However, you will not find them anywhere else. They will first appear on the Road to Helos where you will find Timaeus asking you to save his horse. There are seven types of Satyr. They can be both melee or ranged, and can be seen equipped with all of the different weapon types. There are Scouts, Peltasts, Trappers, Ravagers, Shaman, Skirmishers and Spiritcallers. There are also three breeds of Satyr, Normal, Dark and Mountain. They grow stronger in that order. You will not find any Dark Satyrs until you reach the Halcyon Coast, and you will not meet any Mountain Satyrs until you reach the Lower War Camp in Parnassus.
Each variant is tougher than its predecessor. Normal satyrs would be the first.
- Satyr: The most common variant with light brown fur, is also the weakest.
- Dark Satyr: Found from Maegara to Delphi, recognizable for their black fur.
- Mountain Satyr: The strongest breed of satyrs, blue colored.
- Scout: Satyr Scouts are the weakest kind of satyr, and are only found in the area around Helos, before the woods. They have few if any weapons and armour and are low leveled. They are the first type you will find.
- Skirmisher: The Skirmisher is the weakest and most common of the ranged satyrs, and is equipped with a bow, and maybe some armour. They are relatively weak and should not cause much trouble. They first appear in the Helos Farmland. They range between normal and elite, as do warriors and peltasts.
- Warrior: a basic satyr. Has more health than a Scout but attacks in the same way. However, Scouts (especially the earliest ones) not always wield weapons. Warriors do. Warriors range between ordinary warriors and elite warriors. Higher rank indicated a more powerful monster
- Trapper: Satyr Trappers will first appear in the Helos Cave, and are equipped with a spear. In the first side quest, “Monstrous Brigands,” Nicostratus asks you to save his friend Tellis from several Satyr Trappers. Doing so will earn you 300XP. They are no tougher than other satyrs; however, they are the only satyrs that can cast Ensnare nets. These make them relatively tougher than other satyrs, but are still not much of a threat.
- Shaman: The more common satyr mage, equipped with a staff, and some mage armour. In the first main quest, Diomedes asks you to save the farms from a Shaman. The Shaman is actually a Dark Satyr Shaman. This Shaman is more powerful than other shamans, but pretty similar. Killing it gives you 150XP and 1000 Gold.
- Brute: The Brutes are the strongest type of melee satyr, and can be noticeably spotted as they are very big and muscular. They commonly have a club, and they will have a shield, usually at least Reinforced.
- Ravager: a variant of the Brute that attacks with two weapons.
- Pillager: a variant of skirmishers. They attack with fire arrows and are tougher to kill than the skirmishers.
- Peltasts: The Peltasts are always equipped with a spear, and maybe a shield with some armour. They also vary between normal and elite levels
- Boar Rider: The Boar Rider is an Archer, who is stronger than a Skirmisher, and is seen riding a boar. They deal poison damage, and poison the character for a short time.
- Fire Magi: A stronger variant of the Shaman. Casts fire magic.
- Spiritcaller: The other type of Satyr mage is the Spiritcaller. These are very similar to the Shamans except they can summon ghostly boars. Like all summoned creatures, they will die if the Spiritcaller dies. There are typically only two or three of them and they are relatively weak.
- Dark Satyr ~ Shaman
- Durgos Hawkeye ~ Satyr Hero
- Cibaris Plainsrider ~ Satyr Hero
- Drusil Thornweaver ~ Satyr Hero
- Warchief Otos ~ Satyr Hero
- Warchief Paphos ~ Satyr Hero
- Skiron Emberwood ~ Satyr Hero
- Beastman Archer #783 ~ Satyr Hero (IT)