Scorpos are oversized half-scorpion half-man creatures, which are found in various desert regions and caves in Egypt (Act II). Unlike the normal Scorpions, Scorpos are more humanoid, mutant-like, as they move on two limbs only and wield weapons.
There are only two variants of Scorpos and both are melee-fighters:
- Scorpos are standard melee fighters wielding some sort of weapon. While they can be dangerous in numbers, they are usually easy to kill. A typical group consists of 4-6 Scorpos (less, if accompanied by Manslayers).
- Scorpos Manslayers are the bigger, badder variant with a stronger attack and more health. They also have a powerful sting attack and some sort of a rush movement skill, making it even hard to escape them. Usually there are no more than 2 of them, but they are always accompanied by some regular Scorpos warriors.
The Scorpos heroes are generally nothing special and go down nearly as easily as normal warriors. There are two quest-related mini-bosses, the Ancient Scorpos and Nehebkau, which have some additional abilities.
- Errak Bonecarver
- Kaalt Speartail
- Sartt Soulrender
- Ancient Scorpos - Beast of Legend (part of the side quest The Beast of Legend in Wadjet Canyons)
- Nehebkau the Scorpion King (main quest enemy found in the Temple of Atum near the Fayum Oasis)