All Sound records are based on these template classes:
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All AmbientSessions are found in sounds/ambientpak/.
AmbientSessions are background noises, such as birds, wind etc.
|enableNightSounds||if 1 (true) the night parameters are used during nighttimes. Otherwise only the other sounds are used.|
|ambientLoop + volume||base ambientLoop and Volume|
|frequentSound parameters||all noises that are heard often.|
|moderateSound parameters||all noises that are heard not so often.|
|uniqueSound parameters||all noises that are played only once ??|
|night parameters||all noises that are played during night time.|
AmbientSessions are used in the ambient property of a sound layer.
All MusicSessions are found in sounds/musicpak/*random.
Randomized background music, with a base theme and the melody files. The melody files are played randomly and always parrallel to the Drone Theme.
You can select only a drone theme and clear the melody selections, but not otherwise.
|drone parameters||The drone is the base theme of the music.|
|melody parameters||one melody at a time is play parallel to the drone music.|
|percussion parameters||the percussion depends on the melody.|
MusicSession are used in the "ambient music" property of a sound layer.
All MusicSessions are found in sounds/musicpak/*event.
This is a single music file that can be used for special events during the game.
|For further informations on adding event music to your mod, see In Game Music.|
|Database records folders|