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A pulse of negatively charged energy dispels hostile enchantments on allies or, when cast on enemies, breaks their beneficial enchantments and negates a portion of their energy.

NotesEdit

  • Seeing as this skill only does damage to Magical foes, it may be best to put points into it after you fill up some better skills.

ProgressionEdit

Level Skill Potency

1

32 Energy Cost
6.0 Meter Radius
24% Energy Drained
+50% Damage to Magical
+15 Damage to Magical

2

34 Energy Cost
6.0 Meter Radius
32% Energy Drained
+50% Damage to Magical
+30 Damage to Magical

3

36 Energy Cost
6.0 Meter Radius
40% Energy Drained
+50% Damage to Magical
+45 Damage to Magical

4

38 Energy Cost
6.0 Meter Radius
50% Energy Drained
+50% Damage to Magical
+60 Damage to Magical

5

40 Energy Cost
6.0 Meter Radius
58% Energy Drained
+50% Damage to Magical
+75 Damage to Magical

6

42 Energy Cost
6.0 Meter Radius
66% Energy Drained
+50% Damage to Magical
+90 Damage to Magical

Ultimate Levels Skill Potency

7

44 Energy Cost
6.0 Meter Radius
74% Energy Drained
+50% Damage to Magical
+105 Damage to Magical

8

46 Energy Cost
6.0 Meter Radius
84% Energy Drained
+50% Damage to Magical
+120 Damage to Magical

9

48 Energy Cost
6.0 Meter Radius
92% Energy Drained
+50% Damage to Magical
+135 Damage to Magical

10

50 Energy Cost
6.0 Meter Radius
100% Energy Drained
+50% Damage to Magical
+150 Damage to Magical

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