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Force enemies to share the damage they inflict upon you by forming a telepathic link to their minds that conveys only pain and siphons life in retribution.

NotesEdit

  • Trance Skill - Only one trance can be active at a time.
  • Trance of Empathy can be very effective on summoners. Some monsters can instantly kill themselves when they hit numerous party with an AoE spell. Life leach can also be useful on pets.

ProgressionEdit

Level Skill Potency

1

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
15% Damage Reflected

2

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
18% Damage Reflected

3

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
21% Damage Reflected

4

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
24% Damage Reflected

5

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
28% Damage Reflected

6

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
32% Damage Reflected

7

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
36% Damage Reflected

8

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
40% Damage Reflected

9

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
44% Damage Reflected

10

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
49% Damage Reflected

11

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
54% Damage Reflected

12

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
60% Damage Reflected

Ultimate Levels Skill Potency

13

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
65% Damage Reflected

14

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
71% Damage Reflected

15

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
77% Damage Reflected

16

1 Active Energy Cost per Second
12.0 Meter Radius
3 ~ 10% of Attack Damage Converted to Health
85% Damage Reflected

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