Works in the same way with fixed items as On interact with X does with NPC, that is, it is fired when the player clicks on the fixed item.
You can use this action on chests (containers), doors etc. - all dbr's that are derived from the fixedItem template.
|ItemDatabaseRecord (dbr):||An .dbr file of the FixedItem template class.|
|Not (boolean):||If true, the condition is met on not interacting with the item. (Can anybody think of a valid example??)|
|Resettable (boolean):||If this is set to true, the trigger can be refired by the condition after the game has been exited to the main menu and then restarted.|
|The complete list of possible conditions|