Works in the same way with fixed items as On interact with X does with NPC, that is, it is fired when the player clicks on the fixed item.

You can use this action on chests (containers), doors etc. - all dbr's that are derived from the fixedItem template.


ItemDatabaseRecord (dbr): An .dbr file of the FixedItem template class.
Not (boolean): If true, the condition is met on not interacting with the item. (Can anybody think of a valid example??)
Resettable (boolean): If this is set to true, the trigger can be refired by the condition after the game has been exited to the main menu and then restarted.

Icons-mini-arrow left The complete list of possible conditions

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